Sonntag, 15. Juli 2012

Ninja Skill Tree 1

Every agent has his own personal skill paths. I will sum up these different paths and show how to skill and list the benefits at the end. These builds do not contain any information about upcoming retainers, as these are hard to predict. Just try to decide for yourself which retainers fits you agents best.
As always these are just suggestions, but they helped me out very often and effective.

The Ninja
(The active skills and tasks of the ninja are assassination, army & building sabotage)

- Notorious Killer (Ninja 1 & 2)
(focus on army sabotage and assassination)

Star 1 -
Star 2 - Saboteur (1) - (keep 1)
Star 3 - Misdirection (3)
Star 4 - Assassin (2)
Star 5 - Exotic Weapons (1) &  Exotic Poison (1)
Star 6 - Notorius Killer (2)
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Total of 10 points spend

Skill summary:

Retainer suggestion: 
Early in the game it's paramount not to provoke other clan with your agents actions and causing a penalty towards you if they fail. The first and second ninja should therefore have retainers who minimize the percentage for detections after unsucessful actions.
(Except it's your intention to provoke a war, then you should obviously leave these retainers out)


- Ninjustsu (Ninja 3)
(allrounder ninja, but you need to skill until star 6 to generate the maximum impact)

Star 1 -
Star 2 - Saboteur (1) & Assassin (1)
Star 3 - Spy (1) & Infiltrator (1)
Star 4 - Exotic Weapons (1) - (keep 1)
Star 5 - Escape Artist (1) & Poisoner (1)
Star 6 - Ninjustsu (3)
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Total of 10 points spend

Skill summary:


Retainer suggestion:
Stick to retainer who raise your ability to assassinate or chance to escape following an unsuccessful action.


- Army Spy (Movement)
(focus on army line of sight, army movement, subterfuge when spying and avoidance of any kind)


Star 1 -
Star 2 - Spy (2) 
Star 3 - Spy (1) & Infiltrator (1)
Star 4 - Master of Disguse (2)
Star 5 - Escape Artist (2)
Star 6 - Invisible (2)
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Total of 10 points spend


Skill summary:


Retainer suggestion:
Look out for anything that raises your armys movement. Choose other retainer according to your own preference.


Diplomacy penalty for agents actions:
- Sabotage attemps: -20
- Hostile agent action: -50
- Revolts incited: -20

This was part 1 and 3/7 skill trees I use. Hope it'll help you. Part 2 is coming soon.